Adarok

Rifts WB 2: Atlantis 69
Metatype A (0)
Psi C
Karma -68
Gargantuan Humanoid [Creature of Magic, Psionic]

Min/Max
Fighting: 1/4
Body: 5/12
Agility: 3/9
Reaction: 1/6
Strength: 12/27
Charisma: 3/9
Intuition: 3/9
Logic: 1/4
Willpower: 3/9
Magic: 3/6
Psi: 3/6
Luck: 1d6
Essence: 2d6

Movement: 7; Fly 30 (E)
Armor: 30
Attacks:
Slam (Str/2)+3S
Bite (Str/2)+4P

Skills:
Climbing 3
Swimming 3

Powers:
Flare Compensation
Immunity (Cold)
Immunity (Fire)
Immunity (Poison)
Psionics: The critter is a Priority C Psychic.
Spellcasting (Inherent): An Adarok inherently knows how to cast the following spells (all are found in Magicks Great and Small): Camouflage, Diminish Plants, Encase in Stone, Identify Minerals, Identify Plants, Move Earth, and Plant Growth.
Super Sense (Low-light)
Telepathy
Adarok.jpeg

Adarok

Before the War, Before the Dark Times danzig138